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Radiohead: In Rainbows, Literally

Posted by music On August - 26 - 2008

"The wonders of nature collided with modern art during the whole of the concert."

Radiohead with Grizzly Bear
at the Molson Amphitheatre
August 15th, 2008

By Alice Moran
Photographs by Bernardo Pacheco

You have to be a pretty diehard fan to endure standing on a hill in thunder and lightning, with mud sliding down on you non-stop. Thankfully, this was a Radiohead concert.

Lighting crashed all around the Molson Amphitheatre while Grizzly Bear opened the night (by simply introducing themselves as “the opening act” and playing on with nothing more). Fans with lawn seating huddled together under ponchos, blankets, and garbage bags that generous vendors had handed out freely. By the midpoint, the sun had come out and two perfect rainbows arched across the horizon, as if the powers that be wanted to let the fans know that the rain was meant for the CNE rather than the Radiohead concert. Grizzly Bear were blissful, despite the weather — and the hordes of fans who chose to keep dry and skip their performance. Toronto’s show was their last on tour with Radiohead, and they seemed more focused on taking in the moment rather than hyping their album. Their cover of the Carole King-penned tune “He Hit Me (It Felt like a Kiss)” was a personal highlight, and the beat was perfectly timed to the slow trickle of the last bit of rain.

"... two perfect rainbows arched across the horizon, as if the powers that be wanted to let the fans know that the rain was meant for the CNE rather than the Radiohead concert."

"... two perfect rainbows arched across the horizon, as if the powers that be wanted to let the fans know that the rain was meant for the CNE rather than the Radiohead concert."

Obviously, Radiohead was phenomenal. They cut out the clichéd, awkward between-song dialogue between band and audience, and instead focused on delivering the most intense music fans could hope for. The 25-song set list was absolutely perfect, giving fans a generous mix of everything: “There There,” “Morning Bell,” and “Planet Telex.” I found myself lost in “No Surprises,” and couldn’t help but gently sway, in the sea of studded belts and hipster scarves.

More astonishingly, they didn’t perform any of the overplayed Radiohead songs (“Creep,” “Karma Police,” “Just”) — much to the dismay of the preteen girls behind me, who seemed only to care for those three. Long-time fans of the band were rewarded with old gems like “Talk Show Host,” which you may remember from the Romeo + Juliet soundtrack.

Radiohead’s stage setup consisted of a stage-wide panoramic screen and dozens of rectangular lights dangling above the band’s heads. The screen allowed everyone a closeup of the music-makers: for instance, a tight overhead shot of the drumkit during “There There” that highlighted Phil Selway’s amazing drumming.

The wonders of nature collided with modern art during the whole of the concert. During Radiohead’s finale, dozens of seagulls spontaneously flew from the back of the stage out towards Lake Ontario. Combined with the unbelievable light show taking place onstage, the birds seemed to catch each colour as they flew off toward the full moon.

There’s no praise that could be written about this band that wouldn’t be rehashing what music fans have known for years. They’re simply one of the best bands out there.

Looking back at Harvest Moon

Posted by videogames On August - 1 - 2008

By Alice Moran

There is a lot of convention here, but not videogame convention.

There is a lot of convention here, but not videogame convention.

Nintendo’s strength has never lain in conventional videogames. Golden Eye 64 aside, they’ve rarely pulled off an amazing first-person shooter, and their racing games usually peak at the industry’s standard of “average.” The only reason Nintendo’s made it this far is because of their ability to pull off the odd, strange, and downright absurd. Think about it: the system’s name is built on a plumber fighting a dinosaur. One of my favourite game series follows this plot: You’re grandfather dies, and leaves you his run down farm. You’re job is to restore the farm, get married, and have children; essentially, the goal is to have a pleasant life. Seriously.

If you’ve never played Harvest Moon before, right now you’re probably thinking that’s the most boring idea for a videogame ever. Its huge worldwide fan base would beg to differ. Believe or not, the Harvest Moon series, so far, has 14 installations for Nintendo and two for Playstation. The 17th game in the series, Tree of Tranquility, will be released next month for the Wii. Two more incarnations, Rune Factory: Frontier and Exciting Animal March*, are expected to be released in 2009. The games sell so consistently well that they’ll likely keep making them for years to come.

The original Harvest Moon was released for the SNES in Japan and North America in 1996 and 1997, respectively. Unlike other RPGs at the time, it had zero combat involved and focused more on character interaction and other choice aspects of RPG. When the game was re-released as downloadable content, it was met with much praise by old and new fans alike.

Harvest Moon 64 followed up the original game’s story line in 1999. The game was highly successful, with popular video game website IGN.com rating it an 8.2/10 and calling it “addictive.” Harvest Moon 64 existed in the same world as the original but about 50 or so years later, and the technology of the world had barely advanced at all. Some of the original characters even made appearances. One of the bachelorettes, Ellen from the SNES game, appears as an elderly woman living at the town bakery. The SNES bachelorette Maria seems to have passed away; however, her granddaughter is not only her spitting image, but she has the exact same personality and name. The raw charm and appeal of this series is so great that the plot is barely altered from game to game. The legions of die-hard Harvest Moon fans never seem to complain and in fact seem to delight in old plot points and characters returning. The entire franchise of this game thrives on its tradition, rather than continuing the story arc or adding features to lengthen the game. Not that they’d need to. The average day in the game takes around five minutes to play through. And the only way to beat the game is to play for an allotted amount of time, usually two-and-a-half four month years, or 270 days. Multiply by those five minutes and you have 1350 minutes of gameplay. When you reach the end, forgetting to take care of any one minor detail leads to a less than perfect ending, and in the case of Harvest Moon 64, it causes your father to publicly shame you.

You have to love Nintendo.

HARVEST MOON: TREE OF TRANQUILITY will be released August 28th.

*Exciting Animal March is a loose translation of the Japanese title, WAKU WAKU ANIMARU MAACHI. Obviously something is lost in translation and the title will no doubt be changed to something else for its North American release.

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