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Archive for the ‘Videogames’ Category

Review of Torino 2006

Posted by videogames On March - 15 - 2006


Torino 2006 (PS2, Xbox, PC)
Published by: 2K Sports
Developed by: 49Games

By Diana Poulsen

To be perfectly honest, I very rarely play sports games, but I adore the Olympics. I suspected that Olympic video games sucked but I decided to try anyway. Two words: No curling!? I was sure that Hockey and figure skating (thank goodness) would be out of the question for the video game, but curling? You got speed skating, cross-country skiing, downhill skiing (super G, slalom, etc., but no freestyle or aerials), ski jumping, luge (no skeleton), bobsled, biathlon and Nordic combined. So pretty much, you play the majority of the not-so-glamorous Olympic sports. Oddly, the sports that are the most boring to watch, Biathlon and Nordic Combined, are the most entertaining to play. Other sports are just too easy, like the luge. I got a gold medal on my first try. The good news is that the learning curve is low, so you’ll learn how to win rather quickly.

You can play with up to four people and three levels of difficulty. You can play single events or have competitions of nine or fifteen events. You can even design your own competition.

There is no background music, but it is oddly fitting, since there is no music in the Olympics. However, to make up for this, the announcers need to jabber more. The announcer will tell you if you are doing good or bad but they don’t say very much. I always laugh when they say, “Oh, it looks like there is a very international crowd. They are expressing good sportsmanship to each other.” The other thing that made me laugh was the very long IOC warning before you play the game.

There are some control problems. For instance, in the speed skating you must press X and O to skate, which is just awkward. It would work better if it was L1 R1, like L1 for the left leg, R1 for the right leg, which would make more sense to me. . Another flaw is that there is no auto-save, so you have to save your own progress. Another annoying thing is that you can’t pick the gender of your player – you are assigned one.

There are too many boring load screens. Fun facts about the Olympics during the load screens would have been cool. As for country selections, there are barely any tropical countries, and while many don’t compete in the Olympics, I still would have liked to see them. I mean, did the developers not see Cool Runnings. That was based on a true story you know. John Candy didn’t just make it up. The good news is that there are no opening and closing ceremonies. Seriously guys, you can make a better Olympic video game.

Review of Trace Memory

Posted by videogames On October - 15 - 2005

Trace Memory (Nintendo DS)
Published by: Nintendo
Developed by: Cing Inc./Nintendo

By Diana Poulsen

When I finally bought a Nintendo DS, Trace Memory was the first game I played on it. The DS is perfect for quirky little puzzle games and other gaming oddities, which is why I love it so much. Quest for Glory 1 (the remake) and 4 would be my dream DS games. If you want shooters and racers I’d recommend the PSP, but be warned: it may give you horrible tunnel vision and there aren’t many games for it. Trace Memory follows the story of Ashley who, on her birthday, is invited to Blood Edward Island by her father, who walked out on her after her mother died. He sends her the DTS, a device that looks suspiciously like the DS. She must use the DTS to find her way to the laboratory and meet up with her father to discover why he left and whether or not he murdered her mother. Along the way, she meets a ghost named D, whom she has to help to recover his missing memories and figure out the circumstances of his death. You can complete the game without recovering all his memories, but it is actually more satisfying to play the game and read the story in its entirety.

Trace Memory is a bit like Myst, in that you wander around solving puzzles and putting together facts to figure out why your dad invited you here and who D was. It requires a lot of reading which can occasionally be tedious, and often you’ll figure things out before Ashley does. On the good side, TM uses all of the DS features, forcing you to think outside the box, which makes it so enjoyable but also a bit of tech demo for the DS’s abilities. On the bad side, the puzzles are dead easy; for instance, turning a crank is a puzzle. I kid you not. The only time I got stuck on a puzzle was when I forgot about a feature on my DS. When I got tired of trying, I had a ‘eureka!’ moment and figured it out. The music is well fitting, but there are only three or four songs, so I played with the music off for the most part.

The game is quite relaxing and perfect to play on a long flight with a long stopover. It’s a bit like reading a book with little puzzles attached, so if you like games with a little more action, this really isn’t for you. The game will only take about 7 hours to finish at the maximum.

I would really like to see more games like this one the DS, but I would like a little less reading and more challenging puzzles.

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