<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>MONDOmagazine &#187; Videogames</title>
	<atom:link href="http://mondomagazine.net/category/1sections/videogames/feed/" rel="self" type="application/rss+xml" />
	<link>http://mondomagazine.net</link>
	<description>We're not geeks!</description>
	<lastBuildDate>Wed, 23 Nov 2011 18:39:29 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Review: Batman: Arkham Asylum</title>
		<link>http://mondomagazine.net/2009/7351/</link>
		<comments>http://mondomagazine.net/2009/7351/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 18:23:34 +0000</pubDate>
		<dc:creator>videogames</dc:creator>
				<category><![CDATA[Brandon Grant]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videogame Reviews]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Batman]]></category>

		<guid isPermaLink="false">http://mondomagazine.net/?p=7351</guid>
		<description><![CDATA[Batman: Arkham Asylum (PC, PS3, XBox 360)
Eidos, 2009
By Brandon Grant
Batman: Arkham Asylum was released about a month ago at the amazing limited price of $38.83 in Canada.  I don’t know exactly why it was priced so low, there was a rumour about an early Best Buy flyer with a pricing error and Walmart catching on [...]]]></description>
		<wfw:commentRss>http://mondomagazine.net/2009/7351/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hardcore Gamer Desperately Trying to Love Nintendo</title>
		<link>http://mondomagazine.net/2009/hardcore-gamer-desperately-trying-to-love-nintendo/</link>
		<comments>http://mondomagazine.net/2009/hardcore-gamer-desperately-trying-to-love-nintendo/#comments</comments>
		<pubDate>Fri, 08 May 2009 05:00:08 +0000</pubDate>
		<dc:creator>videogames</dc:creator>
				<category><![CDATA[Diana Poulsen]]></category>
		<category><![CDATA[Gripes]]></category>
		<category><![CDATA[This Week in Pixels]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Fatal Frame]]></category>
		<category><![CDATA[Fatal Frame IV]]></category>
		<category><![CDATA[hardcore]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://mondomagazine.net/?p=5173</guid>
		<description><![CDATA[<em>An open letter to Nintendo regarding their mistreatment of hardcore gamers</em>

Dearest Nintendo and Wii,<img class="alignright size-medium wp-image-5174" title="Fatal Frame IV" src="http://mondomagazine.net/wp-content/uploads/2009/05/fatal-frame-iv-jp-279x400.jpg" alt="Fatal Frame IV" width="279" height="400" />

I was very much looking forward to spending time with you when <em>Fatal Frame IV</em> comes out. I had it all planned: we would spend hours together in the evening and I would quiver with anticipation and horror as together we would fight scary <em>Ju-on</em> style ghosts. We would point the Wiimote at the screen and take pictures of our ghostly conquests and keep them as memories of our epic quest. It was going to be beautiful. I knew the controls would be shaky, as I literally tremble with fear when playing a Fatal Frame game, but I was more than ready to try my favourite series on the Wii. [...]]]></description>
		<wfw:commentRss>http://mondomagazine.net/2009/hardcore-gamer-desperately-trying-to-love-nintendo/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>MONDOvideogames&#8217; Best Articles of 2008</title>
		<link>http://mondomagazine.net/2009/mondovideogames-best-articles-of-2008/</link>
		<comments>http://mondomagazine.net/2009/mondovideogames-best-articles-of-2008/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 05:00:30 +0000</pubDate>
		<dc:creator>videogames</dc:creator>
				<category><![CDATA[Diana Poulsen]]></category>
		<category><![CDATA[Lists]]></category>
		<category><![CDATA[Seasonal Retrospective]]></category>
		<category><![CDATA[This Week in Pixels]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Best of 2008]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[Ghostbuster]]></category>
		<category><![CDATA[Harvest Moon]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Qore]]></category>
		<category><![CDATA[Star Wars: The Force Unleashed]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://mondomagazine.net/?p=3498</guid>
		<description><![CDATA[By Diana Poulsen

2008 was another big year for videogames, and like 2007, we had too many great games to even mention (which is why I am glad I had a bunch of new writers to help me play all of these games! Thank you!).

We played the creative, enduring open-ended platformer <em>LittleBigPlanet;</em> a new expansion for <em>World of Warcraft; </em>terrifying tactic dismemberment in <em>Dead Space;</em> witnessed the return of the iconic Solid Snake in <em>Metal Gear Solid 4;</em> <em>Wii Fit</em> got us off our asses and attempted to convince us that exercise could be fun; we finally got to whip a lightsaber around in the Wii version of <em>Star Wars: The Force Unleashed;</em> once again we have annoying neighbours and digital friends while trying to having the most eccentric house in <em>Animal Crossing City Folk;</em> encountered <em>Resistance 2</em> and <em>Gears of War 2, </em>and <em>Bioshock</em> for the PS3, and I could go on forever. Honestly, it was a busy gaming year, with something for everyone.

2009 is shaping up to be an equally exciting year, but sometimes, in order to move forward, it is good to look back. After all, some of these great games might be on sale! [...]]]></description>
		<wfw:commentRss>http://mondomagazine.net/2009/mondovideogames-best-articles-of-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Things to do when your MMO is down</title>
		<link>http://mondomagazine.net/2008/things-to-do-when-your-mmo-is-down/</link>
		<comments>http://mondomagazine.net/2008/things-to-do-when-your-mmo-is-down/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 04:00:37 +0000</pubDate>
		<dc:creator>videogames</dc:creator>
				<category><![CDATA[Diana Poulsen]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Lifestyle]]></category>
		<category><![CDATA[Lists]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[server down]]></category>
		<category><![CDATA[Ventrillo]]></category>
		<category><![CDATA[videogame addiction]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://mondomagazine.net/?p=3050</guid>
		<description><![CDATA[By Diana Poulsen

There’s nothing that annoys me more than when I can’t play my MMO. I love<em> World of Warcraft </em>and why should anything get in the way of playing it?  I’m worse than a smoker jonesing for their next cigarette break, and twice as antsy.<span> </span>Doesn’t Blizz know that I have dailies to do, discoveries to make, and minor inscription research to partake in? Tuesdays are the typical server-down days and I can handle that. Tuesdays are my day to get work done without thinking about <em>WoW</em>. However, it’s when the server is down for [...]]]></description>
		<wfw:commentRss>http://mondomagazine.net/2008/things-to-do-when-your-mmo-is-down/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DSi – Nintendo’s Media future</title>
		<link>http://mondomagazine.net/2008/dsi-%e2%80%93-nintendo%e2%80%99s-media-future/</link>
		<comments>http://mondomagazine.net/2008/dsi-%e2%80%93-nintendo%e2%80%99s-media-future/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 04:00:57 +0000</pubDate>
		<dc:creator>videogames</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Santiago Melo]]></category>
		<category><![CDATA[This Week in Pixels]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[DSi]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Friend Codes]]></category>
		<category><![CDATA[Internet Connectivity]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nintendo DSi]]></category>
		<category><![CDATA[SD Card]]></category>
		<category><![CDATA[SD Card Slot]]></category>
		<category><![CDATA[Smash Brothers Brawl]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://mondomagazine.net/?p=2676</guid>
		<description><![CDATA[<img class="size-medium wp-image-2706 alignright" title="cont_ts_01_black" src="http://mondomagazine.net/wp-content/uploads/2008/10/cont_ts_01_black-350x289.jpg" alt="" width="350" height="289" />By Santiago Melo

<span style="color: black;">Another year, another DS. Recently Nintendo announced the DSi, and while it looks like a simple update, further investigation reveals the direction Nintendo is going to take in terms of its future as a software and console manufacturer. A first look gives nothing more than increased size for the screens, two cameras, removal of the GBA slot, and a smaller size. Yet there is much more to the DSi than meets the eye (and sadly no, it isn't a Transformer):</span>

<span style="color: black;">1) Two cameras: The DSi will have two cameras added — one where the microphone used to be and the other one outside in the upper right corner. Nintendo has already confirmed that these are not state-of-the-art cameras, the best one having a [...]]]></description>
		<wfw:commentRss>http://mondomagazine.net/2008/dsi-%e2%80%93-nintendo%e2%80%99s-media-future/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Reviewed: LEGO Batman: The Video Game</title>
		<link>http://mondomagazine.net/2008/reviewed-lego-batman-the-video-game/</link>
		<comments>http://mondomagazine.net/2008/reviewed-lego-batman-the-video-game/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 04:00:45 +0000</pubDate>
		<dc:creator>videogames</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Santiago Melo]]></category>
		<category><![CDATA[Videogame Reviews]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[adaptation]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Catwoman]]></category>
		<category><![CDATA[Clayface]]></category>
		<category><![CDATA[Lego]]></category>
		<category><![CDATA[Lego Batman]]></category>
		<category><![CDATA[Lego Star Wars]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Robin]]></category>
		<category><![CDATA[the joker]]></category>
		<category><![CDATA[The Riddler]]></category>
		<category><![CDATA[Traveller's Tales]]></category>

		<guid isPermaLink="false">http://mondomagazine.net/?p=2498</guid>
		<description><![CDATA[<strong>LEGO Batman: The Video Game</strong><a href="http://mondomagazine.net/wp-content/uploads/2008/10/20071212_legobatmanbox.jpg"><img class="alignright size-medium wp-image-2500" title="20071212_legobatmanbox" src="http://mondomagazine.net/wp-content/uploads/2008/10/20071212_legobatmanbox-315x400.jpg" alt="" width="315" height="400" /></a>
Developed by Traveller's Tales
Published by Warner Bros. Interactive

By Santiago Melo

Since 2005's appearance of the first <em>LEGO Star Wars</em> game - one of the best games in the Star Wars series - Traveller's Tales (TT) has graced us with LEGO in every conceivable platform. Since then, players have been collecting studs, obtaining canisters, and unlocking secret characters (<em>LEGO Star War</em>'s Darth Maul rocked my face off) for the sheer LEGO pleasure they bring. This year saw the release of <em>LEGO Indiana Jones</em>: though not the best TT LEGO game, it was still better than <em>Indiana Jones 4</em>, with LEGO Indy cracking that whip against Nazis in brown uniforms (with none of the typical Nazi icons), and breaking them into little LEGO pieces. Now with <em>LEGO Batman</em> you will find a LEGO Alfred (don't you ever forget about the Butler), LEGO Arkham Asylum, LEGO goons, and the classic TT humor that makes every one of their games so enjoyable.]]></description>
		<wfw:commentRss>http://mondomagazine.net/2008/reviewed-lego-batman-the-video-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Star Wars: The Force Unleashed Reviewed</title>
		<link>http://mondomagazine.net/2008/star-wars-the-force-unleashed-reviewed/</link>
		<comments>http://mondomagazine.net/2008/star-wars-the-force-unleashed-reviewed/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 04:00:38 +0000</pubDate>
		<dc:creator>videogames</dc:creator>
				<category><![CDATA[James Wisteard]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videogame Reviews]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Darth Vader]]></category>
		<category><![CDATA[Jedi]]></category>
		<category><![CDATA[lightsaber]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Secret Apprentice]]></category>
		<category><![CDATA[Star Killer]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars: The Force Unleashed]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://mondomagazine.net/?p=2358</guid>
		<description><![CDATA[<img class="size-medium wp-image-2359 alignright" style="border: 1px solid black;" title="The Force Unleashed" src="http://mondomagazine.net/wp-content/uploads/2008/09/force-unleashed-284x400.jpg" alt="" width="284" height="400" /><strong>Star Wars: The Force Unleashed</strong>
Developed by Krome Studios
Published by Lucasarts

By James Wisteard

It is a truth universally acknowledged that ever since Nintendo introduced the motion-based console to the Wii, one of the growing feelings at the back of peoples' minds has been that it would be pretty damn cool system to play a <em>Star Wars</em> game on. Now, after two years, we finally have the chance to wave around our dream (mock-)lightsabers and slice everything that isn't made of air into two. Was it worth the wait? Yes, actually, it was.

First of all, let's go over the controls. I hesitate to use the word "control" because I think "waggle fest" might be slightly more appropriate; this game easily takes the reward for being the Wii's most motion-intensive game yet. To swing your lightsaber up, down, left or right, you swing the Wii-mote in the corresponding direction. To use a force push, you thrust the [...]]]></description>
		<wfw:commentRss>http://mondomagazine.net/2008/star-wars-the-force-unleashed-reviewed/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Rock Band &#8211; Track Pack Volume 1 (for the Wii)</title>
		<link>http://mondomagazine.net/2008/rock-band-track-pack-volume-1-for-the-wii/</link>
		<comments>http://mondomagazine.net/2008/rock-band-track-pack-volume-1-for-the-wii/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 04:00:51 +0000</pubDate>
		<dc:creator>videogames</dc:creator>
				<category><![CDATA[Curtis Amisich]]></category>
		<category><![CDATA[Videogame Reviews]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[EBGames]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[emo]]></category>
		<category><![CDATA[Harmonix]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[Roxanne]]></category>
		<category><![CDATA[Track Pack]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://mondomagazine.net/?p=2066</guid>
		<description><![CDATA[<a href="http://mondomagazine.net/wp-content/uploads/2008/09/wii.jpg"><img class="alignright size-medium wp-image-2094" title="wii" src="http://mondomagazine.net/wp-content/uploads/2008/09/wii.jpg" alt="" width="173" height="233" /></a><strong>Rock Band - Track Pack Volume 1</strong>
Nintendo WII
Harmonix, Electronic Arts, MTV Games
Release date: Out now

By Curtis Amisich

Last year Harmonix’s <em>Rock Band </em>amazed Xbox and Playstation owners with its multiplayer, replay factor, and yes, even its karaoke. This year, Wii owners finally got their chance to have the requisite rock band party. [...]]]></description>
		<wfw:commentRss>http://mondomagazine.net/2008/rock-band-track-pack-volume-1-for-the-wii/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Playstation&#8217;s Qore Magazine: Future or Failure?</title>
		<link>http://mondomagazine.net/2008/playstations-qore-magazine-future-or-failure/</link>
		<comments>http://mondomagazine.net/2008/playstations-qore-magazine-future-or-failure/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 04:00:26 +0000</pubDate>
		<dc:creator>videogames</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Miles Baker]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[editorial/advertising splits]]></category>
		<category><![CDATA[Magazines]]></category>
		<category><![CDATA[Playstation Network]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Qore]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Veronica Belmont]]></category>

		<guid isPermaLink="false">http://mondomagazine.net/?p=1993</guid>
		<description><![CDATA[<img class="size-full wp-image-2010" title="Qore" src="http://mondomagazine.net/wp-content/uploads/2008/08/2546651441_a6260627f9_m.jpg" alt="You see what they did there with the letters. Pretty clever, Playstation Network" width="240" height="240" align="right"/><em>Well, I guess it could be both</em>

By Miles Baker

When <em>Masthead</em> magazine, the magazine about Canadian magazines, reviews a new publication they always base it on at least three publications.  So, I figure, if it's good enough for <em>Masthead</em>, it's good enough for me.

Introduced in June 2008, <em>Qore</em> is a download-only, Playstation Network-only magazine about all things Playstation. It features HD video; interviews with developers about upcoming PS3 and PSP games; and a downloads section where you can get exclusive game demos, wallpapers, and beta trials. This would all be great if it wasn't a pack of lies.

There is HD video, but it is so compressed that often backgrounds are so pixelated that it looks like they are filming inside a building made of Lego. There are interviews, but they feature puff questions like, "So how much are gamers going to wet themselves when they play this?" and the developer says, "They're going to need buckets." [...]]]></description>
		<wfw:commentRss>http://mondomagazine.net/2008/playstations-qore-magazine-future-or-failure/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Looking back at Harvest Moon</title>
		<link>http://mondomagazine.net/2008/looking-back-at-harvest-moon/</link>
		<comments>http://mondomagazine.net/2008/looking-back-at-harvest-moon/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 04:00:09 +0000</pubDate>
		<dc:creator>videogames</dc:creator>
				<category><![CDATA[Alice Moran]]></category>
		<category><![CDATA[Videogame Hidden Gems]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Exciting Animal March]]></category>
		<category><![CDATA[Harvest Moon]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Rune Factory]]></category>
		<category><![CDATA[Tree of Tranquility]]></category>

		<guid isPermaLink="false">http://mondomagazine.net/?p=1588</guid>
		<description><![CDATA[By Alice Moran<img class="size-medium wp-image-1620" title="harvestmoongba" src="http://mondomagazine.net/wp-content/uploads/2008/07/harvestmoongba-350x350.gif" alt="There is a lot of convention here, but not videogame convention." width="350" height="350" align="right">

Nintendo's strength has never lain in conventional videogames. <em>Golden Eye 64</em> aside, they've rarely pulled off an amazing first-person shooter, and their racing games usually peak at the industry's standard of "average." The only reason Nintendo's made it this far is because of their ability to pull off the odd, strange, and downright absurd. Think about it: the system's name is built on a plumber fighting a dinosaur. One of my favourite game series follows this plot: You're grandfather dies, and leaves you his run down farm. You're job is to restore the farm, get married, and have children; essentially, the goal is to have a pleasant life. <em>Seriously</em>.]]></description>
		<wfw:commentRss>http://mondomagazine.net/2008/looking-back-at-harvest-moon/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Get your game on, it&#8217;s E3 2008</title>
		<link>http://mondomagazine.net/2008/get-your-game-on-its-e3-2008/</link>
		<comments>http://mondomagazine.net/2008/get-your-game-on-its-e3-2008/#comments</comments>
		<pubDate>Tue, 22 Jul 2008 04:00:20 +0000</pubDate>
		<dc:creator>videogames</dc:creator>
				<category><![CDATA[Diana Poulsen]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[This Week in Pixels]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Animal Crossing City Folk]]></category>
		<category><![CDATA[Beyond Good and Evil]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Electronic Entertainment Expo]]></category>
		<category><![CDATA[EndWar]]></category>
		<category><![CDATA[Far Cry II]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>
		<category><![CDATA[Flower]]></category>
		<category><![CDATA[Ghostbusters]]></category>
		<category><![CDATA[Knights of the Old Republic]]></category>
		<category><![CDATA[KOTOR]]></category>
		<category><![CDATA[Lego Batman]]></category>
		<category><![CDATA[Little Big Planet]]></category>
		<category><![CDATA[Mercenaries 2]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Resident Evil 5]]></category>
		<category><![CDATA[Resident Evil V]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[Rock Band 2]]></category>
		<category><![CDATA[Tom Clancy's EndWar]]></category>
		<category><![CDATA[Too Human]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://mondomagazine.net/?p=1383</guid>
		<description><![CDATA[By Diana Poulsen

E3 2008 was exciting for all gamers this year, and once again it was closed to the public and focused on press conferences rather than spectacle. However, I was a little disappointed with E3 this year; it seemed as though many of the games covered were ones I already knew were coming out (e.g <em>Little Big Planet</em>,<em> Final Fantasy XIII</em>, <em>Far Cry II</em>,<em> Rock Band 2</em>,<em> Too Human</em>,<em> Mirror's Edge</em>,<em> Mercenaries 2</em>,<em> Ghostbusters</em>,<em> Lego Batman</em>, etc.). That was the one problems of having E3 in July instead of May, there were not too many surprises since many of these game will be out in September or December.

The biggest surprise for me was the announcement of <em>Beyond Good and Evil 2</em>. The original was released in 2003 to exceptional reviews, but very few people actually bought it, which was a shame because [...]]]></description>
		<wfw:commentRss>http://mondomagazine.net/2008/get-your-game-on-its-e3-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Metal Gear Solid 4 reviewed</title>
		<link>http://mondomagazine.net/2008/metal-gear-solid-4-reviewed/</link>
		<comments>http://mondomagazine.net/2008/metal-gear-solid-4-reviewed/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 04:00:22 +0000</pubDate>
		<dc:creator>videogames</dc:creator>
				<category><![CDATA[Miles Baker]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videogame Reviews]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Big Boss]]></category>
		<category><![CDATA[killer ap]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Metal Gear]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[Metal Gear Solid 4]]></category>
		<category><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></category>
		<category><![CDATA[Metal Gear Solid IV: Guns of the Patriots]]></category>
		<category><![CDATA[nanomachines]]></category>
		<category><![CDATA[Old Snake]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[sneaking]]></category>
		<category><![CDATA[Solid Snake]]></category>

		<guid isPermaLink="false">http://mondomagazine.net/?p=1312</guid>
		<description><![CDATA[<strong><img class="alignnone size-full wp-image-1326 alignright" style="float: right;" title="He\'s just an old killer, hired to do some wet work." src="http://mondomagazine.net/wp-content/uploads/2008/07/926596_63080_front.jpg" alt="" width="320" height="364" />Metal Gear Solid 4: Guns of the Patriots (PS3)</strong>
Developed by Kojima Productions
Published by Konami

By Miles Baker

You can't tell right now, but the theme to <em>Metal Gear Solid </em>is playing in my head and I'm tearing up.

It's so fucking beautiful.

If you've been around the site long enough, you'll <a href="?p=434">know</a> that I love <em>MGS </em>series. I like everything about it: I like the cinematic quality of the games, I like the ridiculous character names, I love the postmodern conspiracy/philosophy theories and I love sneaking. This game has everything I love about the series and then turns it to MEGA ULTRA METAL GEAR.

If you hate the series, you will find plenty to hate on. If you love it, like I do, it will make you happier than anything ever could. If you're in the middle, or are one of those who have a Playstation 3 and have never played a <em>Metal Gear Solid </em>game, and are wondering if this game is worth buying for the hype? It is.

Kinda [...]
]]></description>
		<wfw:commentRss>http://mondomagazine.net/2008/metal-gear-solid-4-reviewed/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>

